Rising Sun (Sky Ship)

Floating vessel made by the Sky Elves

Description:

Base Stats

Hit points. 100
Armor Class. 15
Attack. +12
Damage. 1d20

Piloting: DC 14-8, Will give advantage on attacks

Refueling: After 3 days, must “refuel” (Leeways). May use 10 hp/day to keep afloat, but after 20 hp, must be stationary and absorb moonlight for 1 night.

Progression/Upgrades

Hit Points: 150, 250, 350 (DC 18, 19, and 20)
p. Requires: Carpenter (100g + 10g/mo)

Armor: 20, 25, 35 (DC 18, 19, and 20)
Types: Blackwood, Copperplate, Zebra Onyx, Blood Maple
p. Requires: Blacksmith Armorer (350g + 25g/mo)

Attack: 14, 16, 18 (DC 18, 19 and 20)
p. Requires: Gunner/Archer (200g + 15g/mo)

Damage: 2d20, 3d20, 4d20 (DC 18, 19, and 20)
p. Requires: Alchemist (450g + 40g/mo)

Environments & Hazards

Weather (1d8)

  1. 1. Blizzard (1d4 & Visibility)
  2. 2. High Winds (Pilot Check DC 15)
  3. 3. Acid Rain (1d6)
    #4. Storm (Pilot Check DC 17)
    #5. Clear
    #6. Clear
    #7. Clear
    #8. Fog (Navigation Check DC 17, failure 1d8 – 1 hr, 4 hr, on course, on course, on course, on course, 8 hour off, 2 days off.)

Crew Morale

Roll each day over 2 days ride without landing (1d10)

1. Mutinty
2. Displeased
3. Slightly Displeased
4. Okay
5. Okay
6. Okay
7. Okay
8. Disruptive
9. Pandemonium

Supplies (Refuel, Repairs, and Food)

1. Out
2. Low
3. Okay
4. Okay
5. Okay
6. Empty

Primary
Reg
Inducing
Overcharged
Secondary
Auxilary

Hull
Sails
Wheel
Rudder
Guns
Stabilizer
Levitation
Deck

Cracked
Wedged
Collapsed
Bent
Fell off
Shattered
Seized
Jammed
Burnt
Exploded.

Bio:

Rising Sun (Sky Ship)

Dungeons & Dragons Zatra